I was able to squeeze through the red wall by being pressed against one of the white walls, which then ofc gave me all the time in the world to complete the game. The concept is good though! Fixing the power ups and the win state will give it a good feeling. Maybe make some of the balls into keys? So that some walls only unlocks if you have the key.
I like it! I'm assuming that with the power up the radius of walls you are able to see gets bigger? Maybe you can add a way to jump over certain walls (when you pick up a certain power up, perhaps) or just barge through them. The wall of death could go also go a little faster imo.
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I was able to squeeze through the red wall by being pressed against one of the white walls, which then ofc gave me all the time in the world to complete the game. The concept is good though! Fixing the power ups and the win state will give it a good feeling. Maybe make some of the balls into keys? So that some walls only unlocks if you have the key.
speedrun of 42 seconds. you can barely get to the finish circel at the end when you precisely cut the corners. fun concept!
was instantly stressed by the wall (Which is a good thing). I just don't understand the orbs that are scattered around the map.
I like it! I'm assuming that with the power up the radius of walls you are able to see gets bigger? Maybe you can add a way to jump over certain walls (when you pick up a certain power up, perhaps) or just barge through them. The wall of death could go also go a little faster imo.